This work is licensed under a Creative Commons Attribution 4.0 International License.
GRASSHOPPER SURFACE BLEND
LOGIC
1. Create two surfaces to blend between
2. Divide both surfaces with points
3. Connect the points between surfaces with lines
4. Slide points along the lines
5. Create new points with curves
6. Loft curves to build the blended surface
5. Create new points with curves
6. Loft curves to build the blended surface
GH Version
0.9.0065
Tip
Typically it is best to create one start surface, then copy it, and move / manipulate the copy to use
as the other start surface. This ensures the surfaces have corresponding UV coordinates. If any twisting
or crossing occurs with the lines between the surfaces try rebuilding one of the surfaces to match UV
or try components like flip matrix and flip surface.
This work is licensed under a Creative Commons Attribution 4.0 International License.
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