Monday, December 3, 2012

GH: LAYERED BLENDBOX

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This work is licensed under a Creative Commons Attribution 4.0 International License.
GRASSHOPPER LAYERED BLENDBOX
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This definition creates layers of twisted boxes between surfaces

LOGIC
1. Create surfaces to blend between
2. Divide surfaces and evaluate points between
3. Create surface layers from evaluation points
4. Generate twisted boxes between each layer
5. Morph an object into the twisted boxes



GH Version
0.9.0014



Tip
This method can blend not only between two surfaces but as many as desired.
The part named surface accuracy will determine how fine the blend is between 
surfaces.Make components that connect well on all 6 sides of a box for best results.
Using planar surfaces makes it really easy to then mesh and smooth after 
the morphing has taken place. This method can also be used just to obtain 
layers of complex surfaces that can become really interesting without the morphing. 








Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

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